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Maxon Computer

Cinema 4D 11 BodyPaint 3D

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Overview

Create Impressive Textures With MAXON's BodyPaint 3D

Wouldn't it be great if you could have all your favorite image editing tools directly in a single 3D environment? Wouldn't it be great if they worked in conjunction with your 3D application rather than against it? Well, that is exactly what BodyPaint 3D does!

Wave goodbye to UV seams, inaccurate texturing and constant back-and-forth switching to your 2D image editor. Say hello to hassle-free texturing that lets you quickly paint highly detailed textures directly on your 3D objects.

Forget flat compromises and paint in three dimensions. BodyPaint 3D offers the ultimate control over your textures with complete layers, filters and tablet support - all optimized for working in 3D. With BodyPaint 3D you can paint on up to ten channels with a single stroke, so a single brush can define an entire material rather than a single color. Plus, BodyPaint 3D's exclusive RayBrushTM technology lets you view the results of your painting in real-time as a rendered image.

BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects. Even the most complex UV coordinates can be tamed with the help of a complete suite of UV editing tools. BodyPaint 3D includes three automatic UV unwrapping algorithms, including the new Optimal Cubic Mapping system.

BodyPaint 3D was created for all 3D artists and includes free plugins to exchange models and textures with popular 3D applications. These plugins transfer models, textures and UVs between BodyPaint 3D and many 3D applications, with no hassle at all.

Key Features

In total this update contains over 300 individual refinements and new functions. Over all the improvements are:

•ENHANCED STABILITY
•IMPROVED DIALOG AND MANAGER LAYOUTS
•REDRAW AND DISPLAY FIXES
•MEMORY LEAK FIXES

Additional improvements in specialized sections contain:

UPDATER AND INSTALLER

•Easier update process on Windows systems (no admin password needed every time)
•Updater maintains default language even after multi language updates

INTERFACE

•Various click zones improved
•Minor render region problems fixed
•Sound displayed in PowerSlider now marked in menu
•Calculation in edit fields could sometimes display incorrect results - fixed
•Activated tab stays selected when Attribute Manager is duplicated
•Manage User Data dialog now has a Cancel button
•NET Render Client, Server and License Server now use the red window button to quit (Mac only)

OPENGL

•Display error with MoSpline object fixed
•Display problem with Textures across multiple clones in Enhanced OpenGL fixed

COLLADA

•Enhanced stability when reading DAE files
•Improved speed when importing large number of splines

FBX

•new - Now supports FBX 2010.2
•Support for older FBX version (5 and 6) restored
•new - Multiple material and selection tags now supported
•"Export as text" option now overrides "embed textures" option
•Improved stability when loading fbx files
•Normal tag created on FBX import corrected
•Now selection tags are properly exported

MODELING

•new - Live selection radius now highlighted during preview
•Position Track to Spline accuracy improved
•Soft Selection preview redraw fixed
•Improved connect functionality when using the Phong tag
•Previous behavior of Formula Object restored
•Possible problems with FFD objects that could result in broken geometry fixed
•new - Open Type Fonts (OTF) now supported

MATERIALS

•Neutral default colors for backlight, Danel and Lumas shaders
•Renaming of shaders in Layer shader fixed
•Fixed a problem that could create false results when using the "double knots" function on gradients
•Noise space setting fixed
•Alpha channel problem in Fire shader fixed
•Fixed a problem where a black line could appear on a object's edge when using alpha channels
•Blend modes in the Layer shader can now be cycled with the up/down arrow keys
•Correct dragging behavior of images or movies from Content Browser into scene restored

3D PAINTING

•Painting a layer mask in projection mode now working correctly
•Correct interactive mapping behavior restored
•Blending mode "pin light" now correctly supported

PROJECTIONMAN

•Double-clicking a camera in Projection Man now activates the camera in the editor
•Reload Bitmap problem fixed
•To Photoshop command fixed

XREFS

•Visibility state in Editor is now also used in XRefs
•Improved behavior when Null Objects are used in editable XRefs

HAIR

•Fixed a problem that could prevent geometry being rendered when using HAIR
•Fixed an issue that produces incorrect behavior when using the HAIR Render tag
•Copying guides from object to object sometimes produced incorrect results
•Improved precision of cutting hair with an object
•Hair orientation when changing object parameters improved
•Polygon hairs could have appeared in the wrong position
•Splines with HAIR material can now be closed
•Fixed problems which produced a wrong number of guides or hairs
•Problem fixed when HAIR was not rendering properly in conjunction with MoGraph Tracer

ANIMATION

•Corrected behavior of Alt+dragging in PowerSlider
•new - Timewarp now also works in Timeline
•Corrected behavior of locking and unlocking Tracks in Timeline
•Fixed minor selection problems in Timeline
•Corrected scaling behavior for keys and tangents
•Pause button now also works properly in Ping-Pong mode
•Invisible animation paths could accidently have been made editable
•Muted keyframes now behave correctly
•Blending of Motion Clips now also works correctly when Auto Blend is off
•Hierarchy settings now properly adhered in Motion Clips

CHARACTER ANIMATION

•Scaling joints with Coordinates Manager corrected
•new - Ctrl+click in Visual Selector deselects an object
•Various improvements to Morph Deformer
•Skin Deformer now affects splines
•Bind command now also utilizes point selection
•Various improvements to Weight tool
•Point cache was destroyed when changing project length

MOGRAPH

•new - Baking of multiple MoGraph Cache tags now possible
•new - Generators like Metaballs, Boole, HyperNURBS, Atom Array and Connector now work with MoDynamics
•new - On Collision trigger now also works with keyframe-animated rigid objects
•Various parameters of Plain and C.O.F.F.E.E. Effectors could not be animated - fixed
•Minor problems with Tracer object fixed
•Issue with MoGraph Text and Effectors in 2-byte fonts fixed
•Issue with Clone mode Object Vertex fixed
•Shader Effector didn't work correctly with Falloff Shader
•MoSpline now handles closed splines correctly
•MoData function fixed (C.O.F.F.E.E. Effector)
•Improved behavior of MoSplines reacting to Turbulence fields
•Possible problem with Render Instances and Cloners fixed
•new - Plain Effector Falloff Size could now be set for individual axis in XPresso
•Delay Effector doesn't create unwanted delay at animation start in rendering
•Sometimes a scene did not render properly after caching of MoDynamics
•Spline Wrap with Instances fixed
•Fixed an issue where PolyFX could accidently remove caps from a text object
•Camera shader now supports "near clipping" setting in rendering
•Improved polygon normal handling when using PolyFX with Preserve Phong setting
•Delay Effector in conjunction with Scene Motion Blur improved

RENDERER

•Speed-up as a result of 100% transparent objects being ignored by GI
•Backlight shader now works with hard shadows again
•Render Instances now work properly with nested cloners
•Copy IRR values for final Render Region fixed
•Enhanced stability of Interactive Render Region
•Possible rendering artifacts on shaders caused by Render Buckets eliminated
•Single-layer TIFFs now properly exported when using multiple object buffers
•Combination of Doodle and Render Region improved
•Object/Texture baking speed-up
•Fixed a rendering problem with blurry transparency accuracy set to 0%
•Fixed a problem with Motion Vector passes in MoDynamics simulations
•Fixed a problem with Motion Vector passes and Render Instances
•Lens flare in SKY could produce incorrect results - fixed
•Rendering in editor fixed when using field rendering
•Fixed a bug that prevented GI Details Enhancement from working correctly with alphas
•Rendering of Doodle in final image fixed

CINEMAN

•Problem fixed that could prevent rendering to external frame buffer
•Floating point shader support improved
•Export of Render Instances to Renderman now stable
•Layer Mask mode with shader folders now converts properly
•Greatly improved speed for RIB export for certain scenes
•Motion blur fixed (did not work correctly in PRMan under certain circumstances)
•Export Archive function fixed

PICTURE VIEWER

•new - Context menu for compare options when clicking on AB-separator line
•new - Shift click on AB separator line changes orientation
•new - "Save as..." option for any image in History via Context menu
•Cursor Up and Down now works regardless of focus
•new - Images and movies can now be dragged and dropped into History list
•Playback modes Ping-Pong and Simple now work in Fill Cache mode
•new - Double-click in image area sets view to 100%
•new - Filter presets can be saved and loaded
•Sound playback issues fixed
•Frame numbers were not always displayed correctly - fixed
•Monitor Gamma in prefs fixed
•new - Selection of multiple images via Shift+Home and Shift+End
•Time Warp in Picture Viewer fixed

AFTER EFFECTS

•Improved speed and stability when exporting to After Effects with GI activated
•Spotlight cone values could differ in After Effects from CINEMA 4D scene - fixed

COMBUSTION

•Naming issues fixed (names could be cut after a space)
•Camera now rotates properly when exported
•Light parameters (position, rotation, type, color and intensity) now transferred correctly
•Footage path corrected (Mac only)
•Export of multiple cameras has been fixed
MOTION

•Export of multiple cameras has been fixed
•Camera tracks not imported correctly - fixed
•Spotlight cone values could differ in Motion from CINEMA 4D scene - fixed

OTHER

•Program icon doesn't show up in dock anymore when run in "listen" and "no gui" mode (Mac only)
•new - Direction of Particle Effector Falloffs can now be set
•Save Project command now also copies sound files in Effectors, User Data and images used in Visual selector and editor background
•Improved display speed when using Cactus Dan's tools
•QuickTime support on Windows 64-bit fixed

 
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