Dynamics For Your Animations
MAXON CINEMA 4D‘s Dynamics is a breakthrough technology for recreating natural forces to create startlingly realistic visual effects. This exciting plugin allows CINEMA 4D users to easily simulate realworld dynamic forces including friction, gravity collisions, springs, wind and more.
This plugin‘s rich feature set offers a high degree of control. Dynamics are applied to existing objects or the points of an object as a modifier. Solver objects complete the calculation and make the interaction more responsive in the editor. In addition, Baking can be used to bring dynamics projects to systems that don't have the plugin but need to render it (such as NET Render).
Rigid Body Dynamics
This mode is used to simulate rigid bodies, i.e. solid objects like wood or metal.
With rigid bodies you assign a collistion method (spherical, ellisoid or full). which affects the accaracy with which an object collides with others.
Add properties such as mass or friction to define how Dynamics should affect a particular object. Objects can also be connected via springs. When animated, Dynamics will automatically calculate the correct behavior! To make calculations faster you can you proxy objects, which will require less memory.
Soft Body Dynamics
Soft Body Dynamics is used to simulate soft objects such as jelly, cloth, a slug, etc. Such soft bodies can be deformed by forces available in Dynamics.
Once Dynamics has been set up you can make objects behave elasically, like plastic or let them deform whenever moved or impacted.
Soft Body dynamics creates a net of spings on the polygon surface of the selected object. This is then used to deform the object.
Soft bodies can collide with rigid bodies or other soft bodies.
Forces on one point of the mesh are distributed over the surface via the net of springs. This net in turn causes the deformations and the soft body effect on the object. Splines and forces like wind can also be used with soft bodies.

















