Easily rerender UV maps in post to save 3D rendering time! RE:Map also provides inverse UV mapping and corner pinning.
See what RE:Map can do for you!
RE:Map UV was used on the face with dripping paint, in order to speed up turnaround time for client changes to animated texture used.
Created by Süperfad. New work for Sony is startlingly beautiful and a surreal homage to its global brand message of make.believe and a tribute to the pleasure of eye candy.
Use a UV map rendered from a 3D system to easily clean up or replace texture maps in your compositing program for without having to re-render in your 3D system.
RE:Map also allows you to use a photo, and a matching 3D object, and create the texture map you need for your 3D render system.
Includes tools for corner pinning and 2D displacement mapping.
High quality filtering of images which includes supersampling and mipmapping. Advanced feature to deal with antialiased UV edges and areas where a section of an object crosses another part of the object.
Reapply new texture sequences in order to reuse animated UV maps for cool animations and transitions. Adjust, color correct, edit, then reapply your textures for your 3D animated objects without having to rerender in the 3D system.
Combine UV maps and textures in post, without having to re-render in your 3D system.
Paint or align textures in 2D to match your 3D rendered image and inversely project the image to make a texture map for use in your 3D system or with RE:Map UV
Maps or inverse maps a perspective plane defined by 4 points (also known as corner pinning).
Warps an image with a user-supplied displacement map, using many more options and advanced filtering controls than most other displacement map filters.
Ability to take a color image and automatically distort it based on the features for a caricature-like effect.
This product is GPU accelerated. Read more.
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